Use the following configurations to repair it:ĭescription = "Find buried treasures! They cover back up over time. Mission #15: Sandstorm Find buried treasures! They cover back up over time. The "skull" feature is removed from the final game, but probably a bad thing would have happened when you uncover it. You have to find 4 treasures in 50 moves, instead of 120 or 90 seconds. To repair, use the following configurations instead:ĭescription = "Find buried treasures within 50 moves! Avoid the skull!" It crashes the game if you simply copy paste the configurations from defaultquest.cfg. Mission #14: Buried Treasures Find buried treasures within 50 moves! Avoid the skull! The bomb gems do not appear until the first move. You must battle against an unlimited amount of bomb gems (20 moves) and fill the entire grid to gold. This one crashes the Quest Menu and requires the debug menu, because it uses the scrapped Gold system which is the same as the first mission. This is very similar to the final's Avalanche IV, but you only need 100 gems instead of 110.įill the grid with gold by making matches.Īnother mixed challenge. Mission #11: Avalanche Clear 100 gems without allowing the board to fill up. You have to catch 20 butterflies instead of 15. This is a slightly harder version of the final's first Butterflies mission. Mission #10: Butterflies Catch 20 butterflies before they escape the top of the board! This is an easy version of the final's Stratamax missions. Mission #9: Stratamax Clear 100 gems in 20 moves. You have to clear 25 red and blue gems instead of 30. This is a slightly easier version of the final's Balance III. Mission #8: Balance Collect 25 red and 25 blue gems, but don't let the weights get too unbalanced! Strangely, there are no ice bars here, most likely because it lacks the mandatory settings for today's Ice Storm mission. Inferno is the internal name of the badge and the Ice Storm mode. Mission #7: Inferno Match 200 gems before the flames reach the top of the board! You have to destroy 10 bomb gems before any countdown to zero. This is almost the same as the final game's Time Bomb II mission, but new bombs drop more frequently. Mission #6: Time Bomb (Real time) Destroy 10 bomb gems by matching them before the countdown reaches zero! This is almost the same as the final game's same mission. Mission #5: Time Bomb Destroy 10 bomb gems by matching them before the countdown reaches zero! It has background #0, which is same as the final's Wall Blast missions. This is one of the four missions that has non-random background. There are no time or move limits, but you are still vulnerable to the frustration of invisible/unbreakable walls. It selects the wall patterns from one of the 3 different maps. This looks similar to the final's one, but there are twists: Most walls are invisible. 2 missions are unplayable.Īll but 4 missions select the background randomly, unlike the final game's missions. 4 missions require repairing in order to play. 3 missions require the use of the debug menu because one must bypass the Quest Menu. The only way to play them is by hacking the current quest.cfg.ġ2 missions can be played without problems. There are 21 missions in defaultquest.cfg. (However, it IS still loaded by the game, and partly used by the Debug Menu) It's not used by the game by any normal means. defaultquest.cfg has early designs of Quest mode. Only quest.cfg is used by the actual Quest mode. There are two different Quest mode configuration files: defaultquest.cfg and quest.cfg.
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